Extends:
Modifiers:
Source code
SFDecos.SFPlantA%%
| TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) |
{
bDestroyable=True
Health=50
EffectWhenDestroyed=Class'SFDecos.SFLeavesEffect'
ChunkType=Class'UnrealShare.WoodFragments'
ChunksNumber=8
ChunkScale=1.200000
bCustomChunkSkin=True
ChunkSkin=Texture'SFDecos.Skins.JSFPlanta3'
bPushable=True
bStatic=False
Physics=PHYS_Falling
DrawType=DT_Mesh
Mesh=LodMesh'SFDecos.SFPlantA'
DrawScale=4.000000
CollisionRadius=16.000000
CollisionHeight=36.000000
}